Base: click to throw. The solid ellipse is the hit zone; the dashed ellipse is the landing spread. Wind shifts both in the arrow’s direction. Bonus: aim at coins. For Purple, place each marker—the final marker launches the volley.
 
Click the board to throw

Buy a bonus

One price for the complete bonus. Your settings lock on purchase.

Returns depend on aim. A bonus does not guarantee a profit.

Mystery reveals one power (60%), two (30%) or all three (10%). Every bonus ends with a wheel. See rules and prize chances.

Balance1,000
Session P/L0
Last 24 results
No throws yet.
Bet size
Weather Higher reward · lower hit chance
Multiplier tier

Percentages show the hit chance for each multiplier.

Maximum bonus return: 10,000× the locked stake, applied before cent rounding. Bonus buying is unavailable at 50× Storm; Mystery is also unavailable at 50× Windy. A separately paid base hit can add up to 125× stake.

Player protection

Local demo controls. Your limits and breaks survive reloads and session resets in this browser. Clearing browser data removes them.

Limits use UTC days. Lower limits apply immediately; increases are allowed after UTC midnight. A new purchase must fit the remaining loss limit even if it returns nothing. Demo top-ups do not restore your allowance.

Take a break:

A reality check appears every 15 minutes before new play. These controls demonstrate player protection; they are not account-level enforcement or identity verification.

Adults-only demo

Confirm that you are 18 or older to play. This self-declaration is not age verification. No real-money play is available.

Time for a check-in

How to play & payout rules

Base throws

Choose a stake, one tier (1×, 2×, 3×, 5×, 10× or 50×) and weather: Calm 1×, Windy 1.5× or Storm 2.5×. Click the board to throw. A hit returns stake × tier × weather, including the stake. A 1× Calm hit breaks even. The percentage on each tier is its own hit chance; do not add the percentages together.

Windy and Storm shift the base landing spread in the preview arrow’s direction. Storm has stronger drift and rain. Bonus darts use the dashed circular scatter area. Reduced-motion settings limit animation.

Purchased bonus returns

Bonus purchases use their own return calculation. The 90% reference is based on optimized aiming; actual returns depend on where you aim. The wider 250/350-coin targets distribute prizes more evenly than the previous board. In 50,000-round tests at $1 stake, Calm, 1×, Mystery returned about 89% of cost with richest-target aiming and about 85% with ordinary inner-target aiming. Richest-target aiming hit a paying region about 94% of the time, but only about 27% of purchases made a profit. These are measured strategy results, not session guarantees.

Coin payouts

The bonus board has 40 targets: thirty-five worth 250 coins and five worth 350. Every sector has an inner and outer target. Whatever coin region the dart lands in pays; bare board pays zero. The board rotates while aiming and pauses during a volley. Clicks inside the central dead zone are rejected without using a dart because no coin is reachable.

Cash = coins ÷ 1,000 × mode coefficient × locked stake × tier × weather × Red. Each mode has its own coefficient to account for its actions, powers and wheel. The bonus shows the locked cash value of 250 coins. Increasing stake from $1 to $10 multiplies every award by ten.

The four bonus choices

  • Red: four starting actions; reveal a locked 2×, 3× or 5× multiplier, each with a one-third chance. It also multiplies wheel coin prizes.
  • Green: four starting actions. Each original action has a 40% chance to award one extra action. Extras cannot generate more extras.
  • Purple: four starting actions. Reveal two or three darts per action, each with a 50% chance. Place that many markers; placed markers follow the rotating board, and the final marker launches all darts automatically.
  • Mystery: one colour 60%, two colours 30%, or all three 10%. Colours are equally likely within each group. Pairs start with six actions; Triple Core starts with eight. Active powers combine.

The three darts drawn on each shop card are artwork, not a promise of three darts in every volley. Prices round up to the next cent and replace the base stake charge. The displayed price is the total deducted.

Final wheel

Every bonus gets one spin: +100 coins (30%), +500 coins (30%), 1.5× bank (25%), 2× (10%), 3× (4%), or 5× (1%). Coin prizes add their cash value, including Red. Multipliers multiply the existing bank once. Extra coins can pay even when the dart bank is zero.

Maximum return and purchase availability

Each bonus pays at most 10,000× the locked stake, before cent rounding. A separately paid base hit can add up to 125× stake. Bonus buying is disabled at 50× Storm, and Mystery is disabled at 50× Windy. The cap also applies to naturally triggered bonuses.

Results and Core

The final bonus return is credited once. Fractional cents are rounded to the higher cent with probability equal to the fractional remainder, otherwise to the lower cent. The receipt shows the bank, wheel, total return, cost and net result. A payout smaller than the purchase cost is a net loss.

A paid base throw can trigger a bonus: chance = 1 ÷ (180 × tier × weather), shown in Game info. Its colour selection follows Mystery’s chances. Bonus actions do not trigger another Core.

Demo status

All balances and purchases use demo dollars. No deposits or withdrawals are connected. The 90% RTP target uses a tested reference strategy that searches for high-value aiming points and tracks the rotating board. Actual return varies with aim and may be lower or higher. This is a long-run average, not a chance of winning each purchase. Hit chance, chance of profit and RTP are different measurements.

Saved rounds & data

An unfinished bonus is saved locally when play progresses, including its locked payout settings, balance and selected wheel result. Reloading resumes the saved state; only rounds from the current math version resume. Previous experimental saves are not loaded. If local storage is blocked or cleared, recovery may be unavailable. Reset session discards the saved bonus and resets demo funds.

The page stores your sound preference, unfinished bonus, age confirmation, protection limits, daily totals and break expiry in this browser. There are no accounts or payment services. Fonts load from Google Fonts. The wallet is a local demo, not secure financial accounting.

Advanced testing tools
Live audit — Calm
TierPaysP(hit)RoundsHit freqRTP ± 95% CICalibration
All cells (incl. Core awards)0—
Core triggers
0 / 0
Modes seen
—

Fast-forward samples paid base rounds at a $1 stake, including triggered bonuses. Actual returns depend on aim. Shop purchases have a separate audit. Simulations never touch your balance.

Testing shortcuts TEST ONLY

Starts a free test bonus. It bypasses the purchase charge and Core trigger, so it is excluded from paid-play comparisons.

Fairness demo

Every draw in a throw — the base hit, the scatter of each dart, the Core roll, Red, the Purple dart count, each drop and the Wheel — comes from one deterministic stream:

HMAC-SHA256(serverSeed, clientSeed : nonce : block)

The server seed is 32 random bytes generated in your browser and accessible to this browser and its developer tools. Its SHA-256 hash is published below before you throw, for a local commitment demonstration. Rotate the seed to reveal it and check that the hash matches, then recompute the stream yourself.

commitment…
client seed
nonce0
revealed seednot revealed yet
Set a client seed of your own if you like, then rotate to reveal the current server seed and verify it.

This is a local reproducibility tool, not independent certification. The current seed is accessible in your browser.

Dartz Rain · demo dollars only · aim-dependent returns

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